All guide categories →
3 task guides · Windows public demo
Health & infection
Start with the visible status. A health warning does not explain its cause; active Bleeding and the reported extra dirt demand need their own branches. If choosing a resting room, check water, vents and usable furniture before treating it as safe.
Choose the obstacle
Dying, low health or Bleeding?Check a separate Bleeding moodle, ordinary food and water, then a safe rest.Follow the steps →A third hunger-like bar or a craving for dirt?Compare the current infection account and unresolved vomiting report.Follow the steps →Need a retreat room and somewhere to rest?Water, open vents, stalk barricades and reported rugs/chairs; no first-bed route.Follow the steps →
Before another attempt
- Move away from immediate combat danger.
- Read the separate status indicators.
- Choose the symptom or resting-room branch.
- Recheck the status and actual result; no universal recovery timer.
Find your next guide
What are you working on?
All guides in this category
- Dying moodle: check bleeding before trying to healSeparate low health from active bleeding in the Dandelion Void demo. Check a bandage or cloth scrap, food, water and a safe place to rest.
- Dirt infection: the extra need is separate from hungerUnderstand the reported third dirt bar after green-goo exposure in the Dandelion Void demo, what players do to manage it, and what remains unknown about a cure.
- Find a resting room: water, vents and sleepable furnitureChoose a demo retreat room using current player reports: nearby water, stalk barricades for vents, rugs or chairs, and the limits of cleaning and saving.
Each guide identifies its community source and state limits. Use released notes to check later changes; planned improvements are not current demo behavior.